3 terms
Frame time is the time, in milliseconds, that a game needs to produce one frame, and its consistency decides how smooth gameplay actually feels.
Input lag is the delay between a player's action on a controller, mouse or keyboard and the moment its result appears on screen in a video…
Stutter in games is a visible hitch caused by irregular frame delivery, when single frames take far longer than their neighbors even at a high average…
Terms explained in another topic that belong here too.
Frame rate is the number of distinct images a video system captures or displays per second, shaping motion smoothness, motion blur and…