Gaming

Gaming performance

Smoothness, responsiveness and what limits them.

Terms

3 terms

  • Frame time

    Frame time is the time, in milliseconds, that a game needs to produce one frame, and its consistency decides how smooth gameplay actually feels.

  • Input lag

    Input lag is the delay between a player's action on a controller, mouse or keyboard and the moment its result appears on screen in a video…

  • Stutter

    Stutter in games is a visible hitch caused by irregular frame delivery, when single frames take far longer than their neighbors even at a high average…

Also in this topic

Terms explained in another topic that belong here too.

  • Frame rate

    Video › Video fundamentals

    Frame rate is the number of distinct images a video system captures or displays per second, shaping motion smoothness, motion blur and…